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SEA Games Award 2022 (Best Student Game)

A game with a mix of 3D and pixel art, End of the Line follows a man trapped in a time-loop on an exploding train, and using the experiences gained from each death to stop the explosion and break the time loop. 

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In a cyberpunk future, the player character Bruno wakes up in the trash room of a train with no memory of how they go their. From there player can explore the train until eventually, the train blows up and Bruno wakes up on the same spot again. The goal of the game is to stop the train from exploding to end the time loop, where every action and mistake the players make will progress them further and further until they solve the puzzle.

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In terms of art style, the game uses a mixture of 2D foreground and characters, and 3D background. Both are based around pixel art, with the 3D assets being in a boxy style made in parts with magica voxel. 

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There are a total of four sections in the train, the trash room, the bar, the seating area, and the engine room. 

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The player is aided by a journal system which keeps track of the information that they have collected so far and provide them with hints on what to do next. As the players collect more information, loops are made easier as player do not need to re-obtain information like passwords to proceed to the next area. 

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The game takes an average of 20 minutes to complete, but it varies based on player skill, and can take up to an hour to complete. While there is an element of thrill with the constantly exploding train, the game is mainly targeted towards players who likes puzzle games and problem solving.  

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